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Post by Azalin on Jan 6, 2004 14:08:53 GMT -5
Does this method work well for your campaigns ?
~Az
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Post by chris48178 on Jan 7, 2004 14:06:53 GMT -5
I use it, although with 28 points.
It keeps the playing field equal and prevents cheating. Plus, it allows the players to creat new PC's at home w/out supervising the dice rolls. I do make all players roll their HP when they level (1's and 2's don't count).
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Post by Azalin on Jan 12, 2004 10:42:44 GMT -5
I use it, although with 28 points. It keeps the playing field equal and prevents cheating. Plus, it allows the players to creat new PC's at home w/out supervising the dice rolls. I do make all players roll their HP when they level (1's and 2's don't count). Do you also use the rule of allowing players to start with maximum hit points at 1st level? ~Az
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Post by chris48178 on Jan 14, 2004 10:38:57 GMT -5
Yep, like I said, then players can make all the backup characters they want. I recommend always having 2 or 3 new characters in the unfortunate event that yours perish .
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Post by Azalin on Jan 16, 2004 15:59:01 GMT -5
Yep, like I said, then players can make all the backup characters they want. I recommend always having 2 or 3 new characters in the unfortunate event that yours perish . I usually do not let them use the max hit point rule because I think it makes the characters too generic. meaning that if another person has a fighter he has the same hp total as the next man. ~Az
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Post by Lordomatic on Feb 27, 2004 19:50:31 GMT -5
I used it in my most recent campaign and it worked well (assigning points as opposed to rolling) as it leveled the playing field for the players. No one charatcer has uber scores while the rest of the group plays a, "Spear boy! Fetch me my horse!", sort of role.
It also allows me to better plan some of my encounters better matched to the group of generally equal characters as opposed to 1 death dealing fighter that needs monsters to be at least 3 ECL higher than what is normal to even break a sweat.
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